AI Programmer

AI Programmers create dynamic behaviors for NPCs, enemies, and allies. At Bark No Byte, they use finite state machines, behavior trees, or utility AI systems within Godot. Scripts often govern patrols, combat logic, and player detection.

Proficiency in GDScript and knowledge of navigation, physics layers, and pathfinding (A* or navigation meshes) are essential. Understanding psychological modeling and tuning behavior for difficulty or personality is a bonus.