Animator

As an Animator at Bark No Byte, you’ll bring characters to life. You’ll create movement that feels responsive, expressive, and just plain fun to watch—whether it’s a lumberjack swinging an axe or a squirrel bounding through the forest.

Using Blender or Spine, you’ll animate with both keyframes and rigs, then bring it all into Godot using tools like AnimationPlayer, AnimationTree, or Skeleton2D. You’ll think in terms of gameplay as much as motion—working with designers to make sure your animations look good and feel right in action.