As a 3D Artist, you’ll be building the worlds players explore—from the trees and tools to the characters and creatures. You’ll model in Blender (or your favorite software) and export optimized assets for Godot, handling everything from UVs to textures to basic rigging.
You’ll focus on performance as much as aesthetics, making sure your models work smoothly across devices. You’ll be importing into Godot, setting up materials, and adjusting lighting, often collaborating with technical artists to hit that perfect balance between visual appeal and playability.