Sound Designers create immersive and reactive audio. They produce and implement sound effects for UI, ambience, actions, and feedback. Using Godot’s AudioStreamPlayer, they layer sounds and control them with code.
Knowledge of audio mixing, spatial audio, and dynamic sound systems (such as crossfading or RTPCs) is valuable. Familiarity with FMOD/Wwise is helpful but not required if comfortable with Godot’s built-in audio tools.